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VMware Horizon View 5.2 Performance & Best Practices and A Performance Deep Dive on Hardware Accelerated 3D Graphics

VMware Horizon View 5.2 simplifies desktop and application management while increasing security and control and delivers a personalized high fidelity experience for end-users across sessions and devices. It enables higher availability and agility of desktop services unmatched by traditional PCs while reducing the total cost of desktop ownership and end-users can enjoy new levels of productivity and the freedom to access desktops from more devices and locations while giving IT greater policy control.

Recently, we published two whitepapers to provide a performance deep-dive on Horizon View 5.2 performance and hardware accelerated 3D graphics (vSGA) feature. The links to these whitepapers are as follows:

* VMware Horizon View 5.2 Performance and Best Practices
* VMware Horizon View 5.2 and Hardware Accelerated 3D Graphics

The first whitepaper describes View 5.2 new features, including access of View desktops with Horizon, space efficient sparse (SEsparse) disks, hardware accelerated 3D graphics, and full support of Windows 8 desktops. View 5.2 performance improvements in PCoIP and View management are highlighted. In addition, this paper presents View 5.2 PCoIP performance results, Windows 8 and RDP 8 performance analysis, and a vSGA performance analysis, including how vSGA compares to the software renderer support introduced in View 5.1.

The second whitepaper goes in-depth on the support for hardware accelerated 3D graphics that debuted with VMware vSphere 5.1 and VMware Horizon View 5.2 and presents performance and consolidation results for a number of different workloads, ranging from knowledge workers using 3D desktops to performance-intensive CAD-based workloads. Because the intensity of a 3D workload will vary greatly from user to user and application to application, rather than highlighting specific case studies, we demonstrate how the solution efficiently scales for both light- and heavy-weight 3D workloads, until GPU or CPU resources are fully utilized. This paper also presents key best practices to extract peak performance from a 3D View 5.2 deployment.

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